Post by Pirate Administrator on Apr 19, 2006 6:40:09 GMT -5
The Buccaneer (or Pirate if you prefer) discipline is a legendary figure which makes it home at sea. They are usually either fearless Boatsmen, ruthless Pirates or just Corsairs.
Buccaneers are free people, they learn the way of the sea, moving with the tides from the shore and back again.
Buccaneers are usually met at sea (or on the serpent river) and are as such usually NPC's. GM's who favor a sea- and water-oriented campaign or whose group involves many T'Skrang player characters are encouraged to use this discipline, if you favor mountain/dungeon adventures, long overland travels and city adventures, you should discourage the use of this discipline as a Player Character.
Important Attributes : Dexterity and Charisma.
Artisan Skills : Runic & Wood Carving, Craftsman, Acting and Sin(g)ing.
Racial Restrictions: Obsidiman, Windling, Dwarf and if used Rei'dar, Minotaurs and Centaurs.
Karma Ritual : To perform the Karma ritual the pirate must sit in the middle of a water-going boat or other vessel with his weapon and a bottle of rum (or other strong beverage) in front of him. He must sit alone in silent meditation for 15 minutes, picturing in his mind’s eye a ship sailing across the ocean. He then grabs the bottle takes a huge gulp, rams his weapon in the hull (no he won't sink the boat!) and begins to sing an old pirate song ("What shall we do with a drunken .. well, you know the rest) as a tribute to those who were unable to reach solid land.
Guess this means "No Boat = No Karma"
earthdawn.dragonpaw.org/nexus/buccaneer.html
Buccaneers are free people, they learn the way of the sea, moving with the tides from the shore and back again.
Buccaneers are usually met at sea (or on the serpent river) and are as such usually NPC's. GM's who favor a sea- and water-oriented campaign or whose group involves many T'Skrang player characters are encouraged to use this discipline, if you favor mountain/dungeon adventures, long overland travels and city adventures, you should discourage the use of this discipline as a Player Character.
Important Attributes : Dexterity and Charisma.
Artisan Skills : Runic & Wood Carving, Craftsman, Acting and Sin(g)ing.
Racial Restrictions: Obsidiman, Windling, Dwarf and if used Rei'dar, Minotaurs and Centaurs.
Karma Ritual : To perform the Karma ritual the pirate must sit in the middle of a water-going boat or other vessel with his weapon and a bottle of rum (or other strong beverage) in front of him. He must sit alone in silent meditation for 15 minutes, picturing in his mind’s eye a ship sailing across the ocean. He then grabs the bottle takes a huge gulp, rams his weapon in the hull (no he won't sink the boat!) and begins to sing an old pirate song ("What shall we do with a drunken .. well, you know the rest) as a tribute to those who were unable to reach solid land.
Guess this means "No Boat = No Karma"
earthdawn.dragonpaw.org/nexus/buccaneer.html